Exceptionally Jovial Entertainment

Weighty Precipitation

by ComradeNarf on Apr.04, 2010, under Games

(I’m helping a site with some reviews, so I’ll be occasionally posting some of my work here as well)

If you’ve ever picked up a game (and dollars to doughnuts you have, since you’re reading this) you’ve probably encountered a cutscene.  It may have made you laugh, cry, or curse the designers who never programmed a button to let you skip them.  Much like gasoline or the Federal Budget, in the wrong hands cutscenes are dangerous.

As our ability to create more complex games progresses, some have proposed that cutscenes be eliminated completely.  They feel the medium should take the approach of games like Half Life, allowing you full control while carefully laying out how and when information is presented to you.  One proponent of this point of view is Steven Spielberg, who has often complained that cutscenes are intrusive and occasionally forgotten as soon as gameplay returns.  On the opposite end of the spectrum is Hideo Kojima, who wants to be a director like Steven Spielberg (see Metal Gear Solid 4).  Others have tried to mesh the cutscene with gameplay, creating a result known as a Quick Time Event.   Today’s game, Heavy Rain, is the result of such a union.

Those unfamiliar with the plot, Heavy Rain presents you with a cast of characters that you guide, all bent on stopping the serial killer known as the “Origami Killer.”  Not far into the fray, the player is given control of a private investigator by the name of Scott Shelby.  The man seems the quintessential PI, decked out in a trench coat like a middle-aged Sam Spade.  All impressions of a hard-boiled PI are gone the moment Shelby approaches a dumpster partially blocking an alley:  you have to play a Quick Time Event to squeeze the pudgy Shelby past.

I can appreciate the attempts to involve the player instead of making them a bystander, but events such as this quickly cross the line from “I’m really making a difference here” to “Oh dear, I’m in control of a moron.”  Soon after the ‘Dumpster Squeeze,’ Shelby finds himself in a shoddy apartment complex hallway, the victim of a nasty asthma attack. The game takes a sadistic turn and Shelby suddenly forgets how to deal with the attack.  You have to first search his pockets to find where his inhaler is hidden, pull it out, shake it, and finally use it.  I admit, this could have been my fault – I just came from a Quick Time Event fight where I didn’t fare too well.   Perhaps due to my poor performance, my character suffered blunt trauma to the head and was unable to remember anything about his inhaler without my help.

Yeah, I don’t believe that either.

Soon after, we’re put into the shoes of Norman Jayden, an FBI agent with an impressive arsenal of high tech tools at his disposal.  The game gets interesting here, giving you a glove and sunglasses combo that allow you to track anything and everything in a crime scene – DNA, footprints, chemical residues, the works.  While tracking some abnormal scents, I found a hill that was apparently the egress for the murderer.  On that hill, I found another Quick Time Event.  Or should I say series of QTEs, which I had to run through in order to make it to the top.  This I don’t mind, because this is a steep muddy hill in the middle of *groan* heavy rain.  However, I was incredibly annoyed to find that after I investigated the top of the hill, I was expected to perform more QTEs to make it back down the hill.

This is the point where I consider that the game designers truly hate me.

What really concerns me is I’ve felt this same type of frustration before when playing a game.  It’s the same feeling I got when playing one of the early King’s/Police/Whatever Quest games where I have to actually type in my actions.  Some of those puzzles were stressful merely because of poor word choices.  I would keep typing something like “grab squid” when I was supposed to be typing “obtain cephalopod.”  At this point I’m not fighting something in the game; I’m fighting the game designers.

Don’t get me wrong, there are plenty of redeeming qualities to this game.  Dialogue options are plentiful, and can take the game down very different paths.  During an interrogation with the police regarding a missing child, your character is given several options for clothes descriptions, time last seen, and so forth.  From everything I’ve witnessed; each choice can have a significant impact on the story.  Don’t fret if this sounds intimidating – any wrong choice often results in a chance to correct it shortly thereafter.  Sure, your characters may be a bit jelly brained (and if you’ve ever enjoyed a character in a Final Fantasy game, you probably won’t mind your Heavy Rain cast) but they exist in a very detailed, fleshed out world and tell a very engrossing tale.

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Adventure

by ComradeNarf on Feb.28, 2010, under Pointless

Adventure has a name.  And my name is Captain Cheddar.

(Please, don’t confuse me with Adventure.)

At lunch today, I diligently sawed through a grilled chicken and broccoli pizza.  While a good meal, the effort involved in cutting made it, pardon the pun, difficult to swallow.
That’s when I realized: I usually don’t eat food for nutritional content, or even for taste.  I eat food based on its Fun Level.  And that pizza was definitely not Fun.

Let’s look at bagels, for example.  Even the freshest bagel chews like a steak.  And it’s typical that when you get your hands on the last cinnamon raisin bagel, your coworkers have only left you a full tub of Sun Dried Liver and Lime cream cheese.  There’s no Fun there, either.

Foods like walnuts are fun only for certain personalities, namely the destructive ones, or those with anger management issues, as they can relish each crushing blow made to the nut’s outer shell.  This is why the French love escargo.

Other foods that are fun to eat:
Fettuccine or Spaghetti
Nachos
Calamari – I’ve never actually had calamari, but I’ve joined a calamari fan club on YouTube, and I can tell you that eating it looks like a BLAST.

Dave suggested “Ice Planets” as another fun food, though I’m not certain if that was broken freezer humor or he’s just a fan of really large snowcones.

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Command & Conquer for Free?!

by ComradeNarf on Feb.13, 2010, under Pointless

Woohoo!  It’s like Christmas came early!  Or late!  Anyway, EA is offering Command & Conquer 1, C&C: Red Alert, and Command & Conquer: Tiberian Sun (plus expansion pack) for free!

Check it out here: Free games!

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Now is it 33 or 45?

by ComradeNarf on Feb.10, 2010, under Pointless

Nothing against the game itself, but the best part of the Bioshock 2 CE?

The Bioshock soundtrack on LP

The Bioshock soundtrack on LP

The downside… I listened to half of the thing at 45 rpm.  Didn’t notice.  Ugh.

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Oh, dear…

by ComradeNarf on Feb.09, 2010, under Pointless

Sometimes, I weep for humanity.

This is how we spell at the Burguer Knig.

This is how we spell at the Burguer Knig.

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California Vs. Las Vegas

by ComradeNarf on Feb.08, 2010, under Pointless

I’m thrilled as can be that they released the trailer for Fallout: New Vegas.  I find it exciting to see the series returned to the hands of many of the people who helped create it.

I want to know: was there a noticeable increase in downloads of Sinatra’s Blue Moon after the release of this trailer?

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A Fun Activity…

by ComradeNarf on Jan.23, 2010, under Pointless

So I’m thinking of forming a Future Military Reenactor’s Guild.  We’d reenact all great battles that have yet to take place.  For example: The Battle of Luna City, The Siege of Tharsis Montes, and the Second Secession of Pluto.  Any one else interested?

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Unit 27, Episode 2

by ComradeNarf on Mar.23, 2009, under Unit 27

The team heads to their new barracks, and discovers they’re not alone…

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Work In Progress – Squirrel

by ComradeNarf on Mar.18, 2009, under Artwork

This is a work-in-progress character design for a cartoon I’m working on for work.  Need to fix the toes, possibly add shading.  Hard to say if I want to shade him since he’ll be animated.  We’ll see.

Squirrel Character Design

Squirrel Character Design

And yes, he’s standing on a telephone.

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Skullkitty Wallpaper

by ComradeNarf on Mar.18, 2009, under Acumen Phelps, Comics

Part of the Acumen Phelps world, here’s a wallpaper of a new character:  Skullkitty!

kat2

Picture links to a 1680 x 1050 wallpaper.  Thanks to Erin for this character.

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